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The purpose of this blog is for my personal use. It serves as my personal diary as I investigate Chinese internet/gaming companies for investment purpose. If you have any comments or disagreement, please give me feedbacks.
Showing posts with label Hearthstone. Show all posts
Showing posts with label Hearthstone. Show all posts

Saturday, September 28, 2013

NTES is going to create a new niche in China's online gaming, the Online Card game, part 2

There are an explosion of new games in China's top two game companies, Tencent and Netease. Just as I wrote an article on Netease's upcoming new online card game, NTES just announced another online card game that is close to come out. One can find my previous article here:

In the last article, I reported that NTES's partner, Blizzard's new online card game, Hearthstone, is really catching fire in the west. I just checked its placement on twitch.tv. Hearthstone was still number 4 at 8pm yesterday (8/25/2013) and is number 5 right now (10 am 8/26/2013). It was an amazing performance, and somewhat unexpected.

That game is coming to China and it is starting to catch a lot of press and starting to catch on among gamer circles.


But it is clear NTES had been worked on this new area more than just being partner with Blizzard. A couple of days ago, NTES had announced that its in-house developed game, XYM, or loosely translated Westward Journey Mini, will be going into public Beta in a few weeks (in October). See the following two articles:

Netease had been dominant in the area of MMORPG (Massive Multiplayer Online Role Playing Game). As a player play a role or a character, gaming company need to create a massive virtual world for player to play in, thus it is the most complicated games. But MMORPG is starting to get saturated. Its growth in China had slowed down drastically.

But in the last few years, it is the other simpler forms of multiplayer online games that are growing. Tencents had captured this market. None of its top three games, League of Legend, Cross Fire, and Dungeon and Fighter, are MMORPG.

Tencent made 1.229 Billion dollars in 2Q2013 from online games. Majority of it comes from 3 games along. I estimate that its top three games along made 60% to 70% of total gaming revenue (about $800M, or about $266M per game). In comparison, NTES got $317 million dollars from gaming operation in 2Q2013. NTES got that $317M from operating about a dozen hit MMORPG games.

In another words, just about any one of the top three games Tencent operates made about as much money as NTES made in all its games combined.

The top three games Tencent has is League of Legend, Cross Fire, and Dungeon and Fighter. League of Legend is a MOBA (Multiplayer Online Battle Arena) game. Cross Fire is FPS (First Person Shooter) game. Dungeon and Fighter is a 2D side-scrolling multiplayer PC beat 'em up game.

In the next year or so, Netease will come out with its own games in each of these three areas. That is the reason I think in the next year or so, there will be a defining moment in the future of China gaming market. There will finally be a true competition between the number 1 and number 2 in all areas of online gaming market in China. But that is for another series of articles that I will write (assuming I have some free time).

Netease is famous for being careful, meticulous. Its products are always to be of high quality. But that also means that it will always being late.

But this is the first time that Netease is able to being the first (among major players) to come out with serious products in a new area.

China's online card game is largely a virgin territory. Tencent did had a online card game. But that game (like a lot of Tencent's self developed games) is of bad quality and flame out quickly.

Netease is going to have two major games in this area. One is licensed from Blizzard and is starting to be the talk of town in China. The other one is a self developed game based on its own number 1 property, Westward Journey.

By being the first to market, of high quality, and highly anticipated, one or both can have excellent chance of becoming major hit.


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Tuesday, September 24, 2013

Netease starts internal Beta for Blizzard's HearthStone

My last NTES related post can be found here:
Last NTES related post

That was part 8 of China's Mobile Messaging war. Netease's YiChat is still doing very well. Netease is concentrating on adding feature to its YiChat product right now. I suspect there will be major YiChat update soon.

But this article is not about YiChat.

Netease got the licensing right to operate Blizzard's (ATVI) Hearthstone. Hearthstone is not a MMORPG game. It is a new card game that is played on the internet on PC or through mobile phone.

I didn't think very much of this game at the beginning. But I start to think I could be wrong.


This game is all the rage in USA right now. Twitch is a pretty good place to find the games that are popular in the USA:

The following is a screenshot taken on 9/22/2013 at about 8 pm Central time:

Note that is the fourth most popular games (in terms of number of viewers). It is about the same level as DOTA2 (licensed by PWRD). It is twice as popular as Blizzard's mega hits World of Warcraft and four times as popular as Starcraft 2. It is about 7 times more popular than another mega hits World of Tanks (licensed by KONG).

While I don't think DOTA2 will be extreme popular in China because it is much more complicated to play than League of Legend (definitely the most popular and most likely the most profitable game in China right now).

But this game fits all the criterions:
1. It is made by Blizzard. Blizzard had a mythical reputation in China.
2. It is designed to be free to play. Thus, it is pirate-proof. Starcraft 2 is very popular in China. But nobody in China pay for Starcraft 2 due to piracy. It won't be the case for Hearthstone.
3. It is designed to be free to play and it is not MMORPG. World of Warcraft is MMORPG and it is fee-based game, it is fading in China right now. Hearthstone is none of that.
4. It is easy to play. Tencent made 1.229 Billion dollars in 2Q2013 from online games (in comparison, NTES got 317 million dollars in 2Q2013). Virtually most of those money comes from three games: League of Legend, Cross Fire, and Dungeon and Fighter. All three games are not MMORPG and extremely easy to play. Hearthstone fit those profile.

5. It is a very social game. Just like all card game, it is a social game. You have to have a lot of social factor to be a hit game in China.

6. It is designed to play on mobile phone (in addition to PC) to start out with. Mobile gaming is the next frontier in China.

7. It is talk of the town in US gamer circles. As the above screenshot showed, gamers in US love this game. If this game is super popular in USA, Chinese gamers will play this game just try to be hip.

From the above reason, this game has a very good chance to be a truly major hit.

I see this game as either hit or miss in China. If it is a hit, it will be a hit so big it will be much bigger than anything Netease has. It will probably be the same type of game as Tencent's three true blockbusters.

But it also could be a complete miss. It is such a different game that Chinese just can't get use to it.

I give it 50/50 chance for either.

Anyway, this game is already in open beta in USA and Europe. Today, this game will also go into beta in China (open to Netease employees). See the following news:


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