About this Blog

The purpose of this blog is for my personal use. It serves as my personal diary as I investigate Chinese internet/gaming companies for investment purpose. If you have any comments or disagreement, please give me feedbacks.

Monday, March 17, 2008

XY2 and XY3 Server Status part2

Part 1 of this article is about XY2. I will devote part 2 for XY3. Part 1 of this article can be found here:

http://chinese-net-gaming-stock.blogspot.com/2008/03/xy2-and-xy3-server-status-part-1.html

On 11/7/2007, XY3 consolidated its servers from 140 servers to 60 servers (as of now, the server had increased to 68). It introducing an accuracy question regards the statistics from the server count. For one thing, it is not clear that they uses all brand new servers. If they use all brand new servers, then it becomes more likely that the new server will have more user capacities. In that case, they might change the player counts before declaring the server busy, full, etc.

Another factor that introduces inaccuracy is that the game is very new and there is very little data to base on. When Ntes say its server is busy, full, good , or excellent, how do that corresponds to the actually number of users on that server? There are a lot of calculations between server count that I observe every night to the generation of PCU estimate from the observations. From the limited data I collected, I am able to make some rough estimates for me to calculate PCU. But they are really very rough estimates. At this point, the confidences for these estimates are not high. It will take another one to two quarter before I will feel confident in my PCU estimate.

Something else to keep in mind is that I can no longer stay up everyday to do server count. I only do server count during weekends.

But since I am using the same data to compare 4th quarter 2007 and 1st quarter 2008, they are apple to apple comparison. Even though they are rough estimates, but they are the only thing I have to go by. Better or worse, this is all I have.

The following is the server count table:

Month

Saturday/Sunday

4Q2007

1Q2008

1

1

2

121

127

3

183

118

4

2

1

128

121

2

3

113

116

4

114

123

3

1

114

117

2

108

120

Holiday

4

179

122

5

166

124

Total

1226

1088

The first column is the month. There are three months in each quarter. In addition, there is a one week national holiday in both 4Q 2007 and 1Q 2008. I used 2 days out of the 7 day national holiday.

The second column is the order of weekends. There are usually 4 weekends per month. The number in the third and fourth column represents the PCU for that particular weekend.

From the last row, one can see ACU decreased from 4Q07 to 1Q08 by (1088 – 1226)/1226 = -11.3%

It is a little surprising to me that there is actually an increase this quarter. Ntes didn’t really add a lot of contents this quarter. The expansion pact won’t be ready until the 2Q. It is clear that XY2 is growing again.

Now, lets try to relate ACU with the revenue. Let me use the following table:

4Q2007

ACU

53

ACU %

Revenue

4.9

Rev. %

The second row of the table is the Average Concurrent User estimate. The third row is the quarter to quarter increase/decrease for the ACU. The fourth row is the revenue from XY2. The fifth row is the QoQ increase/decrease for the XY3 revenue.

For 1Q 2008, my server count suggested a decrease of -11.3%. My guess for the revenue will be a decrease of -12%. This will give me a revenue of 4.9 * 0.88 = 4.3 millions for 1Q2008.

This result is very disappointing.

There are very little features added in XY2, yet its ACU increases. On the other hand, for XY3, Ntes added a pretty major feature at the beginning of March, yet its ACU decreases. XY2 is an old game, but it is growing, while XY3 is brand new and it is decreasing in popularity.

I think Ntes erred in two major areas. First, there is virtually no advertising for any of its games during the 1Q. They ought to start to advertise for XY3. Secondly, they shall not have announced that there will be an free-to-play version of XY3 during the 2nd half of 2008.

When players want to invest their time and money in a game, they want to be sure that this game will be around for a long time. When you market a game, it tells the players that the company is willing to spend money for the game. By announcing another version of the same game, it definitely introduce uncertainty in players’ mind about whether the current version of game will survive.

In summary, I am very happy with XY2’s performance while very dissatisfied at XY3’s performance. Again, the problem is not the game, but the marketing of the game.

Thursday, March 13, 2008

XY2 and XY3 Server Status part 1

My previous post on XY2 is here:

http://chinese-net-gaming-stock.blogspot.com/2008/01/xy2-xy3-server-status.html

On 1/1/2008, XY2 consolidated its servers from 275 servers to 128 servers (as of now, the server had increased to 136). It introducing an accuracy question regards the statistics from the server count. For one thing, it is not clear that they uses all brand new servers. If they use all brand new servers, then it becomes more likely that the new server will have more user capacities. In that case, they might change the player counts before declaring the server busy, full, etc.

Without any additional insight, I assume they keep the same servers. Something else to keep in mind is that I can no longer stay up everyday to do server count. I only do server count during weekends. For most games, it is fine because most players play during weekends. But for XY2, Thursday is also a busy day. Any statistics that won’t take into Thursday for XY2 will be incomplete.

But since I am using the same data to compare 4th quarter 2007 and 1st quarter 2008, they are apple to apple comparison. It might not be extremely accurate, but they are still accurately enough to be useful.

The following is the server count table:

Month

Saturday/Sunday

4Q2007

1Q2008

1

1

2

168

319

3

298

297

4

2

1

255

248

2

3

315

286

4

247

302

3

1

274

271

2

254

322

Holiday

4

325

285

5

318

257

Total

2454

2587

The first column is the month. There are three months in each quarter. In addition, there is a one week national holiday in both 4Q 2007 and 1Q 2008. I used 2 days out of the 7 day national holiday.

The second column is the order of weekends. There are usually 4 weekends per month. The number in the third and fourth column represents the PCU for that particular weekend.

From the last row, one can see ACU increased from 4Q07 to 1Q08 by (2587 – 2454)/2454 = 5.4%

It is a little surprising to me that there is actually an increase this quarter. Ntes didn’t really add a lot of contents this quarter. The expansion pact won’t be ready until the 2Q. It is clear that XY2 is growing again.

Now, lets try to relate ACU with the revenue. Let me use the following table:

4Q2006

1Q2007

2Q2007

3Q2007

4Q2007

ACU

173

170

162

124

134

ACU %

-1.7%

-6.4%

-23.5%

8%

Revenue

16.2

15.4

15.6

11.9

13.2

Rev. %

-4.9%

1.3%

-23.7%

10.9%

The second row of the table is the Average Concurrent User estimate. The third row is the quarter to quarter increase/decrease for the ACU. The fourth row is the revenue from XY2. The fifth row is the QoQ increase/decrease for the XY2 revenue.

From the above table, with the exception of 2Q2007, the revenue follows ACU. For a paying game, ACU can be a reasonable estimator.

For 1Q 2008, my server count suggested an increase of 5.4%. My guess for the revenue will be an increase of 6%. This will give me a revenue of 13.2 * 1.06 = 14 millions for 1Q2008.

The second part of this article will be about XY3.

Wednesday, March 12, 2008

TLBB Status Update

My last TLBB specific post is here:

http://chinese-net-gaming-stock.blogspot.com/2008/02/tlbb-expands-oversea.html

The server counts for the TLBB can be found in the following table:

Month

Saturday

4Q2007

1Q2008

1

1




2




3

447

545


4

450

496

2

1

481

461


2




3

502

499


4

500

526

3

1

500

480


2

510

482

Holiday

4

395

431


5

401

436

Total


4186

4356

The first column is the month. There are three months in each quarter. Both 4Q2007 and 1Q2008 have a one-week long national holiday. I compare the holiday between the two quarters also.

The second column is the Saturday in each month. Most month has 4 Saturdays. I also compare the 4th and 5th day of the 1-week long national holiday. The third column and fourth column are the peak concurrent user number for that particular Saturday (or holiday).

The last row is the total (or the sum of all the rows).

You may ask why are so many days missing. Well, I can no longer stay up during the wee-hours every day to keep track of the server counts.

From the last row of the table, you can see the average concurrent user has increase by about (4356-4186)/4186 = 4%

But how can we use this estimate (+4% in ACU) to give us an estimate for the game revenue for Sohu? The answer is we need to do a lot of guess work.

Note that since I only have a few data point in calculating ACU, this ACU estimate won’t have any relevance when compare with ACU that were developed using more data points. But it is ok to use it for this particular case.

The following is a table for Giant Online’s (ZhengTu) game statistics


3Q2006

4Q2006

1Q2007

2Q2007

3Q2007

4Q2007

APA

.698



1.248

1.318

1.405

APA (%)





5.6%

6.6%

ARPU

220


320

295

305

309

ACU

271



515

481

512

ACU (%)





-6.6%

6.4%

PCU

558



1072

880

983

PCU (%)





-18%

12%

Revenue

23.7



48.9

54.1

59.6

Rev (%)





10.6%

10.2%

The second row is APA or Active Paying Account in unit of millions. The third row is the quarter over quarter (QoQ) growth of the APA. The fourth row is ARPU, or Average revenue per active paying customers. The fifth row is ACU (Average Concurrent Users) in unit of thousands. The sixth row the QoQ growth of ACU. The seventh row is PCU (Peak Concurrent Users) in unit of thousands. The eighth row is the QoQ growth rate for PCU. The ninth row is the monthly revenue in millions. Since Giant Online only have one game of significance (ZhengTu), they also represent the revenue generated from this one game. The final row is the QoQ revenue growth.

One thing interesting can be found on 3Q2007 estimate. On 3Q2007, the ACU decreased by 6.6% and PCU decreased by 18%, yet the APA increased by 5.6% and the revenue increased by 10.6%.

This shows that both PCU and ACU are not very reliable estimate for free-to-play games. APA and ARPU are much more reliable. I think since ZhengTu is a relatively new game, both APA and ARPU tend to trend up from quarter to quarter. While increase in ACU tend to for-tell increase in APA, the reverse might not be true.

The following table has the statistics for TLBB.


2Q2007

3Q2007

4Q2007

PCU

400k

400k

500k

PCU (%)



25%

APA

209k

690k

1100k

APA (%)



59%

ARPU

82

118

147

ARPU (%)



25%

Game Revenue

3.8

12.7

24

TLBB Revenue

2.3

10.9

22

TLBB Rev. (%)



102%

This table is pretty self explanatory. Compare this table with the table for ZhengTu, we can see several points. Compare TLBB’s PCU of 500k and ZhengTu’s PCU of 1072k, TLBB may still have a way to go. Not saying TLBB will eventually has as many users as ZhengTu, but considering how young TLBB is, the odds are TLBB’s PCU will significantly improve.

Compare TLBB’s APA of 1100k with ZhengTu’s APA of 1405k, you would think TLBB’s APA will grow, but not by a very big percentage from quarter to quarter.

Compare TLBB’s ARPU of 147 with ZhengTu’s ARPU of 309, I think TLBB’s ARPU can still have some distance to grow. In the earning conference, Sohu say that they predict the peak ARPU is 170. I think they are way too conservative.

I think in two to three quarters, the APA will probably be something like 1600k (or 45% increase) while ARPU be something like 190 (or 29% increase).

Now, given an ACU increase of 4% quarter to quarter, I estimate we shall have APA increase of 8%. For the ARPU, I estimate we might have 5% increase. Thus, the revenue from TLBB shall have an quarter over quarter increase of 1.08 * 1.05 = 1.134, or 13.4%. or the revenue from TLBB will be 22 * 1.134 = 24.95M

The following table is the revenue from Sohu’s other game, Blade Online


2Q2007

3Q2007

4Q2007

Blade Revenue

1.5

1.8

2.0

Assuming Blade Online no longer grows, I predict that Sohu will get 2M from Blade Online in 1Q2008.

Combine the two, we have the total game revenue of 24.95+2 = 26.95M for 1Q2008. Compare to Sohu’s guidance of 25.5 to 26.5 millions, I think Sohu gave a pretty good guidance for the gaming portion of her revenue mix.

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