About this Blog

The purpose of this blog is for my personal use. It serves as my personal diary as I investigate Chinese internet/gaming companies for investment purpose. If you have any comments or disagreement, please give me feedbacks.

Tuesday, October 9, 2007

NTES announced the delay of XY2 to XY3 players’ migration

About 8 hours after my last post (which can be found here: http://chinese-net-gaming-stock.blogspot.com/2007/10/netease-will-start-to-develop-xy2-again.html ), NTES announced that the players migration will be delayed.

NTES’s link is below:

http://xy2.163.com/news/2007/10/8/547_182478.html

From my last post, I predicted that the migration will still occur, but it will happen at a much later date. I was right! 8 hours after I posted my predictions, NTES announced that the player migration from XY2 to XY3 will be delayed and will happen about 6 months from now. The migration will not be mandatory. The player can choose to migrate to XY3 or stay at XY2. But the migration will only happen once. XY2 will continue to be in operation even after the migration.

It will be interesting to see the progress of both games in the next few weeks. I would expect some major game playing features additions for XY3 in the next couple of weeks. Both XY2 and XY3 will probably consolidate many servers while adding new servers at the same time. It will be interesting to follow the server statistics for both games.

Monday, October 8, 2007

Netease will start to develop XY2 again

My previous post on XY3 can be found from below:

http://chinese-net-gaming-stock.blogspot.com/2007/09/ntes-xy3-marketing.html

Previously, NTES had said that they will stop the development of XY2 and devote all their effort on XY3. Now they have changed their mind and will start to develop XY2 again. From the following article, NTES will start to develop XY2 again.

http://xy2.netease.com/viewthread.php?tid=188802&extra=page%3D1

I will translate the article below:

1. NTES will consolidate servers.

2. NTES will completely modify the gang warfare systems.

3. NTES will develop new tasks and plots.

4. NTES will develop new playing environment and play areas.

5. NTES will develop new playing PvP features (Players vs. Players)

6. NTES will develop the cross-servers battleground.

7. NTES will develop new gang-warfare features.

From reading between the lines, I think I can make the following observations:

  1. By consolidating servers, NTES is indicating that they will start to keep on developing XY2 and try to get the lost players back.
  2. Almost all the features they will be developing are geared for high-level players. It looks like they are not going to extend the players developments. As a result, I don’t think they will extend the maximum levels.
  3. Most of the features they want to develop are for those players who had already reached the maximum levels.

Frankly, it is a surprise to me. But I don’t think it means XY3 is a failure. Personally, from observing the servers statistics, I think XY3 is doing fine and is growing again.

I think it is probably the case that no matter how much you plans, there is always something new that will catch you by surprise. There are reasons why most game companies won’t do what NTES attempts to do with the XY2 to XY3 transition.

When a XY2 player character is being transitioned to the XY3, he automatically becomes a high level (for example, level 160) player. But at this point, XY3 development team only developed up to level 100. If NTES forced XY3 development team to develop all the plots and tasks needed for the players to get to level 160 in such a short time. It most likely means substandard products.

Based on the observations I have, my speculation is that the XY2 to XY3 transition will still occur, but it will probably not be any time soon. They will probably develop XY3 slowly and methodically to the high player levels. But for the mean times, a lot of existing XY2 players are sitting on the side line playing other games and waiting to get transitioned to XY3, NTES want to get these players back.

NTES will get these players back by adding new PvP contents to the old XY2. On the other hand, NTES won’t increase the maximum players’ levels of the XY2 much (thus it won’t force XY3 to increase their maximum players’ levels).



Another advantage of keeps on developing XY2 is to make XY2 closer and closer to XY3. One of the major complains of the XY2 players is that XY3 is too different from XY2. Rather than developing the XY3 closer and closer to XY2 and going backward, now NTES can develop XY2 closer and closer to XY3. In 6 months or 1 year, when the XY2 is substantially close to XY3, a lot of XY2 players will be willing to transition to the new game.

It will be safe to say that, for the near term (the next 6 months), XY3 won’t be on the same level of the XY2 at its maximum height. However, it is entirely possible that the combination of XY2 and XY3 would have more players than the old XY2 during its apex.

I will have to carefully observe the server statistics in the next few weeks to see the following trend:

Will XY2 grow again? Will XY3 continue to grow?

Thursday, October 4, 2007

Chinese Internet Pinyin Input system War Status

The last time I talked about this subject is all the way back in April 2007. The 2 parts article is as follows:

http://chinese-net-gaming-stock.blogspot.com/2007/04/sohu-sogou-gift-for-sogou-part-1.html

http://chinese-net-gaming-stock.blogspot.com/2007/04/sohu-sogou-gift-for-sogou-part-2.html

That was when Google got caught with their hands in the cookie jar. Sohu developed a Chinese Internet Input system called Sogou Pinyin. Google stole their technology and was caught.

At the time, I thought Sohu shall make a big deal out of it and even go to the length of suing.

Sohu did try to make a PR battle to milk their product.

But surprisingly, they didn’t push for Sogou search engine. They pushed the Sogou Pinyin system.

It seems they valued Sogou Pinyin system more than they valued Sogou Search engine. That really puzzled me.

First, we all know how much profit a great search engine can bring. Secondly, the Pinyin system is going to be free. There is no way Sohu can ever charge for it.

In addition, there is no way you can put ads on it. Users wouldn’t tolerate it.

Interestingly, both Google and Tencent seem to believe in this type of product.

Google Pinyin method is continually being worked on. Actually, Google is doubling their effort to coming out with patches and upgrade to make their product better.

Now, Tencent is going to come out with their QQ Pinyin soon. From the early reviews, it is clear that Tencent had spent a lot of effort to develop this product.

Sohu is continuing developing the Sogou Pinyin. They just came out with the version 3.0 final beta. The final version should be out any day.

The following is a link of a comparison review between the Sogou Pinyin v3 beta and QQ Pinyin Beta:

http://www.pcpop.com/doc/0/227/227439.shtml

The result is really not that surprising. QQ is an excellent product considering it is brand new. Actually, it is not even a version 1.0 product. But still, it is behind Sogou Pinyin in pretty much every aspects.

I can’t find any survey on this segment. But from anecdotal evidence, it seems it is a two headed horse race between Sogou and Google, with Sogou Pinyin (possibly significantly) ahead.

But QQ Pinyin could be a big threat to Sogou Pinyin. As the dominant instant messaging platform, QQ Pinyin could be on every computer in China by default.

For Sogou Pinyin to stay ahead, Sogou have to have functionalities significantly ahead of QQ Pinyin for average users to stick with Sogou.

Finally, why are all these big shot companies spending so much effort on a product that would never make any money?


I don't really know. But I can speculate...

First, it has some tangential benefit. A user might want to customize the Pinyin so it includes individualized characters (such as his or her name), his preferred skin, etc. To do that, the user has to get a Sohu user name and password. This Sohu user name can then used across all Sohu products (Sohu’s PC games, Sohu websites, etc.). Thus, it become easier to use other Sohu products. That is, the Pinyin method become a gateway for a new user to use Sohu's other products.

Since it is required (at least highly preferable) that users is connected to the internet, who is to say that the characters the users typed in are not being send back to a Sohu database. In addition, who is to say that these Pinyin system won't send where the users being back to a Sohu database (it might actually provide some useful functions to the users. As more information is sent back to the company's mainframe database, it allows for the predictive alogorithm to more accurately customize for that particular user. It might result in more accurate prediction of what the users might type later).

A database like that could be extremely useful to a company like Sohu because it gives them a snapshot of the behavior of the Chinese internet users. In addition, if they want to sell these information (as long as they don’t keep track of individual user’s behavior), I think it will be an extremely profitable business.

Again, the above is purely my speculation. This input system war reminded me of the browser war between Netscape and Microsoft back in the 90s. Microsoft won that war, but they never really monetize the Internet Explorer. It will be interesting to see who will be the winner of the Chinese input system war, whether the winner can monetize the product, and how can it be monetized?

Tuesday, October 2, 2007

Status on TX2

My previous post on TX2 is as follows:

http://chinese-net-gaming-stock.blogspot.com/2007/05/ntes-tx2-progress-3-what-shall-ntes-do.html

On 9/25/2007, to celebrate Chinese moon festival, TX2’s design team gave a 12 point brief description of the new TX2.

As you remember, TX2 was in the middle of open beta before it is yank back into development again. The chief designer was replaced and the whole development team had been revamped. From what I understand, a lot of old team are still there, but they added many new members.

The link to the new info on TX2 is as follows:

http://tx2.netease.com/viewthread.php?tid=177578&extra=page%3D1

I attached the original text in Chinese and my translation as follows:

--------------------------------------------------------------------------------------------

【中秋活动】中秋佳节,探班天下贰开发组

天下贰游戏回炉已经五个多月,很多朋友都想提前知道二测的内容,时逢中秋佳节,天下贰官方论坛诸位版主带着慰问品,带着论坛版友的中秋问候和二测疑问前往网易大楼天下贰游戏组探班。

迎接我们的是大家所熟悉的论坛人气王ROYROY同学的人气值已经不得不算是论坛的一大靓丽的风景线。当时他穿着一身粉红的衬衫,说话很柔,这和我们原本心中的硬朗,挺拔的形象相去甚远。

闲话少提,咱直奔主题,这次采访过程中,策划的问题大部分都是ROY同学回答的,而美术方面的问题,我们这次有福气,采访的是天下贰的主美(美术的头)鬼轩先生:

一、技能修改中曾经提到取消灵光一闪,相当一部分玩家认为灵光一闪非常有特色,担心取消后会减少乐趣。能不能大致介绍一下二次测试的技能系统,装备技能是否也能更好的利用起来?

技能系统会以一个全新的面貌出现在大家面前,特别是近战门派的攻击节奏感问题。由于技能系统比较复杂,所以我们都还在紧张的测试、对比和调试中。装备技能方面需要等技能系统定下来以后,再重新给装备技能进行定位和梳理。

二、任务系统是否会有大的改动?主线任务将会围绕什么来进行,从背景来看门派也会有恩怨情仇那么是否也会有相关任务,会类似大话3的角色任务吗?新手阶段的任务是不是更有趣味性和轻松感?

由于世界观的调整,任务会全部重写,到时候大家会籍由我们数量众多的任务重新了解这个世界。类似的小说式任务我们也在尽力制作中,包括天下贰的背景小说。

三、新的灵兽系统大致玩法是如何的,有何创新的举措?

新的灵兽系统主要是将坐骑作为一个长期陪伴玩家游戏的宠物存在。它不能帮助玩家战斗, 但可以给玩家强力的属性加成,甚至是新的技能,给玩家快速的移动,还可以通过级别的增长带来外形的不同变化,甚至还可以牵着自己的灵兽到处遛遛和别人的坐 骑比拼一下谁的比较华丽。想象一下,你将一个灵兽蛋慢慢的孵化、喂养,最终成为了一只可以自由飞行的全身战甲的神兽或者全身被云雾笼罩的仙兽,伴随你在大 荒世界中四处与妖魔战斗,这个过程的体验将会非常有趣。至于我们将开放的灵兽数量暂时卖个关子,不过大家可以放心的是绝对有足够丰富的种类供大家选择。

四、根据现有的背景说明来看,几乎所有的城市都被妖怪占领,那么玩家势力间的城站系统将会如何修改?势力玩法是否会有变化?

城市战争在二测开始时暂时不会有,因为这次调整涉及大量底层内容的调整例如装备结构、 经济系统、任务系统等,所以我们会将势力相关的多人玩法放在这些基础内容稳定以后再放出。请大家相信,光是这些基础的个人玩法都能够大家玩上很长一阵子 了。紧接着还会有资料片等等内容。我们有了一测时候多人玩法所积累的经验,不日我们再次推出的势力、团队玩法一定会让大家满意的。

五、回炉后的经济系统将会有什么改变?会有几个部分组成?

回炉后变动较大的就是这一块。我们希望游戏内的经济能够活跃起来,主要玩法方面体现在,金钱的投放、装备的需求、装备的制作、怪物的掉落等等诸多方面,由于还有细节没有定下来,所以暂时也说不了太多。

六、生活技能方面是否会有大的改动?

生活技能方面会由于装备的多样化,而添加更加丰富的制作技能和产品。而在生活技能的学习、升级方面,也会更加的方便和直观。正在考虑现有生活技能一些比较繁的设定,例如生长期、技能点数控制等等,可能会以另一种大家比较容易理解的方式出现。

七、鼠标模式和键盘模式下的转向限制问题(定身)是否能够解决?

鼠标模式和键盘模式下的定身问题会因为技能的重新设计和制作得到解决。

(以下是美术方面问题,由天下贰主美鬼轩先生讲解)

八、较多玩家反映回炉前游戏画面已比较满意,在回炉后仍然在场景等方面进行了修改,部分玩家感觉画面的风格有了变化。请问画面的改动是否有着其特殊的意义?

1.天下贰使用的是bigworld引擎,在回炉后此引擎升级到了1.8的版本,在美术效果的表达上有了更进一步的提高,所以美术制作方面决定将画面做一次提升,由于以前引擎方面的缘故,我们的每个大区域(例如中原)的场景都只有一个色调,在游戏进行的过程中玩家要长久的停留在一个色调里很久,缺乏变化。另外,不同的地点应该有其不同的故事背景及情感表达,也希望在新的制作过程中让玩家更多的感受到游戏里的世界观背景及故事性。

2.其 实大家所关心的风格问题不用太多担心的,开发组不会将天下贰变为外国游戏,例如大家所谈到的一些使用了某某元素很像哪国的东西等等,在游戏制作中更多的考 虑是游戏性,世界上的元素全部变成了可创造和利用的对象,但绝不以为着我们走向西方了。在天下贰中大家看到的还是我们本土的文化和感人的大荒故事。

3.这一次的改动不是单纯的追求美术效果,是想将视、听、操作集合起来,做一个立体的艺术表现,希望给大家带来更多更好的游戏体验。

另外,我不敢说我们能做的很好,但一直在努力,论坛上有很多一直支持和关心天下贰的朋友,感谢你们的一如既往的支持。


九、玩家比较关注的装备服饰改变是出自玩法上的要求还是美术上的要求?前期放出的图片不尽人意,现在是否会有改变呢?

这个是玩法上的要求,另外我们也希望在装备选择上给玩家提供更多的选择,现在的换装是可以随意搭配的概念,在高级时的套装概念还是存在的。我们也会增加一些装备的样式,在低级别的时候也会出现一些套装的概念,只是套装的件数相对高级会比较少一些。

至于前期放出的图片大家不是很满意也是情理中的事情,这次装备的制作上是有一定的难度的,细则不去多说了,当然改变是一定会有的,我们目前还在不断的改进。

十、请透露一下人物是否会有更多的表情或者动作?

会的,这是一个非常肯定的回答。呵呵。
另外开发组的成员考虑到天下的玩家很喜欢拍电影还特地制作了眨眼,说话等等的小表情。

十一、从目前放出的场景修改,部分玩家担心二次测试时仍然会面临比较严重的卡机(尤其是大型活动或人群密集的地区)。请问在优化方面是否会有改善?二次测试的配置要求会否有改变?

此次的改动,我们开发组有一个很硬性的规定,那就是效率-玩法-美术效果,我们在尽最大的努力优化效率,例如目前的城市设计都采用了很严谨的DPVS的设定,在野外也是一样,所有美术的设计都是围绕节省资源优化效率的基础上进行的。
我们将尽最大努力避免卡机的现象,如果美术设计上做到相对完善的控制的话,我们的效率会有进一步的提高.,大家不必太过担心。
由于匆忙回答了以上的问题,关于美术方面还有很多内容,希望下次有机会再和大家探讨,这次有讲的不妥善的地方还请大家见谅!

十二、最后我们又问了大家最关心的二测时间,得到的答复是:

现在开发组上上下下加班加点,努力争取在年底完成。顺便代表整个天下贰开发组,在这里祝各位支持、热爱天下贰的玩家中秋快乐,多吃月饼喔。

十分感谢天下贰开发组能从宝贵的时间中抽出一些接受我们的采访。由于时间限制,我们无法替大家问更多的问题。不过我们相信,所有疑问都会在二测的时候解开。二测前还有一个小小的内测。所以我想我们大家接触二测的时间会提前。

最后祝愿开发组的所有成员和天下贰的热心支持玩家中秋快乐!
(相关图片,会在论坛开发专区发布)

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本帖最后由 不见长安 2007-9-25 17:07 编辑

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The following is my brief translation:

  1. Skill systems will be completely reworked, especially the close-combat system.
  2. The storyline will be completely rewritten. There will be tremendous amount of tasks in the storyline.
  3. Talks about the pet, horse, or other animals. Some may be able to fly.
  4. There will not be castle siege during the open beta. Shortly after the commercial operation, there will be an expansion pact. Castle siege system won’t be ready until after that.
  5. The biggest change from the current (1st stage open beta) system is the economy system.
  6. Talks about the life skill system.
  7. Talks about how to use mouse and keyboard for game control.
  8. The game is reworked with the latest version of Bigworld engine, version 1.8.
  9. It will give more chance for the users to use different types of clothes.
  10. Player characters will have more facial animation.
  11. The special emphasis is on game engine resource optimization. Every piece of software code was written with this in mind.
  12. Expect (hope) to have the 2nd stage of open beta by the end of the year. There will be a short close beta before that.

If you recall from my previous article:

http://chinese-net-gaming-stock.blogspot.com/2007/05/ntes-tx2-progress-3-what-shall-ntes-do.html

I mentioned that NTES shall give the new TX2 designers 9 to 12 months to revamp the game. If the new TX2 goes open beta at year end, that means commercial operation around February. That will be about 9 months, as I had hoped.

The old TX2 is centered around gang warfare and castle siege. I said it would be a niche game. I said I hope the TX2 could be a WOW clone instead and thus cater to the main stream players.

From above, the castle siege won’t be ready well into commercial operation. The new TX2 will have a complicated and novel like main storylines. In addition, TX2 will have many side quests. From the way it goes, it does seem like they are positioning TX2 as a WOW clone. Again, they are doing what I had hoped.

I am a little surprised that they are reworking the game engine. I didn’t think they would have enough time. That is a lot of work for such a short time.

One big problem they faced before is that the game was too computer intensive that only players with fast computer can play. This is clearly the emphasis for the new TX2 development. This basically means the whole computer code have to be revamped. Together with the new game engine, hopefully, they can solve this problem once and for all.

Because this problem is mostly caused by the fact that the player computer needs to reflect thousands of players movement, two other factors that would help the new TX2. One year later means more players will have more updated computers. In addition, as TX2 adds more side quests. These side quests are basically just single player game in disguise and will not contribute to players congestion.

A side benefit is that now the players can have vastly different equipments and costumes. A fantasy world of 5000 players with 5000 different costumes is much harder on the computer than a fantasy world of 5000 players with the same costume.

It was one of the major complaints by the players that they can’t have many choices of character costumes. Now, it looks like this will be fixed.

From the way the design team is going, it has the making of a major game. China needs a WOW-clone. It looks like TX2 is going to be one.

Now, the only thing that can set TX2 back is that it will most likely be a paying game. With all the free-to-play games on the market, life will be very unforgiving for a paying game.

The next 6 to 9 months is going to be the make or break time for NTES. They just came out with a major expansion pact for XYQ. XY3 just went into commercial operation. Most likely before the end of the year, XY3 will start the XY2 to XY3 conversion.

Then, by the end of the year, TX2 will go into open beta with commercial operation 1 to 2 months afterward. TX2 will be positioned to compete directly with WOW.

By about the same time, we will probably see NTES’s first free-to-play game, Fly for Fun 2 (FF2). Most likely FF2 will go into open beta and commercial operation in the late 1st quarter 2008.

In the 2nd quarter 2008, we would most like see the open beta for the next NTES’s major game, DT2.

It won’t surprise me that by the 2nd half of next year, we will see NTES with 3 or 4 major hits.

By the way, there are major news on XY2 and XY3. I hope I will have the time to write them up in the next few days.

FAQ

A test for now

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