My last update on XYQ can be found here:
http://chinese-net-gaming-stock.blogspot.com/2007/09/quick-update-on-xy3-and-xyq.html
NTES had been very good at publishing new Peak Concurrent User (PCU) records whenever one occurs. In 2006, XYQ had 9 PCU records. In 2007, it only has two. The first PCU record in 2007 occurs on 3/4/2007 and it had a PCU = 1500k. It takes another 9 months to have another record. On 12/2/2007 it had a PCU = 1520k. This new record is only 20k more than the one happened 9 months ago.
From the above data, I started to think that this game had peaked and we will start to see the long term slow decline for XYQ. But it looks like I was wrong.
On 3/2/2008, XYQ not just get a new record, they absolutely crashed the old record. Its new PCU record is an amazing 1660k (an increase of 9.2%)!
But is this new PCU indicates that there is something fundamentally changed? Let’s see how the server count says.
The following is the server count table:
Month | Saturday/Sunday | 4Q2007 | 1Q2008 |
1 | 1 | | |
| 2 | 1254 | 1385 |
| 3 | 1318 | 1340 |
| 4 | | |
2 | 1 | 1498 | 1469 |
| 2 | | |
| 3 | 1338 | 1397 |
| 4 | 1383 | 1489 |
3 | 1 | 1519* | 1561** |
| 2 | 1325 | 1443 |
| 5 | 978 | 1117 |
| 6 | 965 | 1268 |
Total | | 11578 | 12469 |
* On 12/2/2007, Official PCU = 1520k while my calculated PCU (based on my server count) = 1519k
** On 3/2/2008, Official PCU = 1660k while my calculated PCU (based on my server count) = 1561k
The first column is the month. There are three months in each quarter. In addition, there is a one week national holiday in both 4Q 2007 and 1Q 2008. I used 2 days out of the 7 day national holiday.
The second column is the order of weekends. There are usually 4 weekends per month. The number in the third and fourth column represents the PCU for that particular weekend.
From the last row, one can see ACU increased from 4Q07 to 1Q08 by (12469 – 11578)/11578 = +7.7%
Note that on 3/3/2008, I used my calculated PCU of 1561 instead of the real official PCU of 1660. If you want to use the real number of 1660, then the accumulated total will be 12566 instead of 12469. In that case, the increase from quarter to quarter will be (12566 – 11578)/11578 = +8.5%
The strength of the growth is very impressive.
Now, lets try to relate ACU with the revenue. Let me use the following table:
| 4Q2006 | 1Q2007 | 2Q2007 | 3Q2007 | 4Q2007 |
PCU | 1335 | 1500 | 1470 | 1440 | 1520 |
PCU % | | 12.3% | -2% | -2% | 5.6% |
ACU | 444 | 510 | 491 | 517 | 515 |
ACU % | | 14.9% | -3.7% | 5.3% | -0.3% |
Revenue | 40.5 | 45.3 | 46.2 | 48.8 | 50.7 |
Rev. % | | 11.9% | 2% | 5.6% | 3.9% |
The second row of the table is the Peak Concurrent User number. The third row is the quarter to quarter increase/decrease for the PCU. The fourth row is the Average Concurrent User. The fifth row is the QoQ increase/decrease for the ACU. The sixth row is the revenue from XYQ. The seventh row is the QoQ increase/decrease for the XYQ revenue.
For 1Q 2008, my server count suggested an increase of 7.7% for the ACU. My guess for the revenue will be an increase of 8%. This will give me a revenue of 50.7 * 1.08 = 54.8 millions for 1Q2008.
This result surprises me. An over-the-hill title is not supposed to have a QoQ ACU increase of 7.7% and PCU increase of 9.2%
It is possible that XYQ may still have one or two more years of growth to go. But whether this indicates a fundamental shift or just a blip, we will have to see how 2Q2008 come out.
Market in
Finally, Ntes had stopped most of its marketing campaign for all its games during the first quarter. I just can’t say enough about how disappointed in Ntes’s management in pinching pennies. There are so many good titles out there in
1 comment:
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