part 5 here
In part 4 and part 5 of
this series of blog posts, I provided the short term effect due to the 50%
increase of gaming fee Netease charges the players to play its games.
In this blog post, I am
going to provide estimates of NTES's revenue breakdown by its games. Once I
figure out each games' revenue breakdown, I can use that information to
calculate how much more revenue can NTES get per quarter due to the 50%
increased fee charge.
Unfortunately, NTES
doesn't provide this information to its investors. One has to estimate it from
different sources. But sometimes, NTES does provide hints in its quarterly
earning conferences.
On 2Q2012 earning
conference call, the company stated that the top 5 games (without ranking) are
XYQ (Fantasy Westward Journey), XY2 (Westward Journey 2), TX3 (Tianxia 3), DT2
(Heroes of Tang Dynasty), and WOW (Blizzard/Activision's World of Warcraft).
On 4Q2011 earning
conference call, the company stated that the top 5 games (with ranking) are
XYQ, WOW, XY2, QN, and TX3. QN is Ghost Story.
On 3Q2011 earning
conference call, the company stated that the top 5 games (with ranking) are
XYQ, WOW, XY2, QN, TX3.
As implied from above, one
can rank its top games as XYQ, WOW, XY2, TX3, QN, and DT2. Out of its two new games,
WH (Kung Fu Master) had also became a major hit.
Thus, there are about 7
games of significance and it is ranked in terms of revenue by the following:
XYQ, WOW, XY2, TX3, QN, DT2 and WH. The ranking stay largely the same, but
there are some changes in ranking from quarter to quarter.
As I mentioned before,
NTES's games can be broken down to three categories. The 1st category is its
in-house developed time-based paying games. In this category, there are XYQ,
XY2, and XY3. XYQ is NTES's most popular game, XY2 is NTES's 3rd most popular
game. XY3 is not significant.
Category 2 is its licensed
time-based paying games. Those games are licensed from Activision/Blizzard.
They are WOW, SC2, and W4. WOW is NTES's second most popular game. SC2
(Starcraft 2) and W3 (Warcraft 3) do not generate much revenue of any
significance. Note that SC2 and W3 are wildly popular in the west. But since
they are not MMORPG games, thus they are easily pirated. These two games can't
generate much revenues in China.
Category 3 is NTES's
in-house developed item-based free-to-play games. Those games are relatively
new and is still undergoing high player number growth. Most of these games are
either a few months old to a couple of years old, thus, they are still in the
early explosive growth stage. In this category, the significant games are TX3,
QN, DT2 and WH. There are about 6 or 7 other games in this category, such as
new FF, ZH, PK, MC, JL, and DT, but they don't provide significant revenue.
-----------------------------------------------------------
Now, I will provide
revenue estimates for games in category 1. NTES haven't provided individual
game revenue by quarter for a long time. The last time it did is on the 1Q2008
earning conference. But it did provided PCU (Peak Concurrent User) numbers from
time to time. I can use that to translate the revenue to the current quarter.
The last quarter when NTES
provided individual gaming revenue is 1Q2008. I will use three quarters, 3Q07,
4Q07, and 1Q08, and to average them to get a more accurate estimate. The
following is the PCU number and revenue number for the three quarter. The last
column is the average of the three quarters.
3Q07
|
4Q07
|
1Q08
|
Average
|
|
XYQ PCU
|
1440k
|
1520k
|
1670k
|
1543k
|
XYQ Quarterly Revenue
|
48.8M
|
50.7M
|
57.1M
|
52.2M
|
XY2 PCU
|
305k
|
387k
|
385k
|
359k
|
XY2 Quarterly Revenue
|
11.9M
|
13.2M
|
15.9M
|
13.7M
|
The last time NTES
provided PCU is 3Q2012. On August, 2012, XYQ had a PCU = 2710k. Assuming there
is a 10% decrease of PCU from 3Q12 to 4Q12, the PCU for 4Q12 is estimated to be
= 2710k * 0.9 = 2440k.
By using the table above,
we can generate the 4Q12 revenue estimate for XYQ = (2440k/1543k)*52.2 = 82.5M.
I will perform the same
calculation for XY2. On August 2012, XY2 had a PCU = 1267k. Assuming 10% from
3Q12 to 4Q12, the 4Q12 PCU = 1267k * 0.9 = 1140k.
By using the table above,
we can generate the 4Q12 revenue estimate for XY2 = (1140k/359k)*13.7 = 43.5M.
Finally, XY3 is the third
game in this category, it is not a significant game. During the 4Q12, XY2 has
about 170 servers in operation to support its gamers. During 4Q12, XY3 has
about 35 servers. Therefore, I estimate that XY3 generated (35/170)*43.5M = 8M
during 4Q12.
The following table
provided the revenue generated by games in category 1 during 4Q2012.
4Q12 Revenue (in
Millions)
|
|
XYQ
|
82
|
XY2
|
43
|
XY3
|
8
|
subtotal
|
133
|
-----------------------------------------------
Now, I will provide 4Q12
revenue estimate for games in category 2. In this category, only World of
Warcraft (WOW) is of any significance. I will have to use different approach to
generate an estimate for WOW.
NTES didn't get the license
to operate WOW from Activision until 2Q2009. Prior to that, the game was
operated by The9 Limited (ticker: NCTY). At the time, NCTY generated virtually
all the revenue from WOW. In 1Q09, NCTY generated 59M for that quarter.
But the transition from
NCTY to NTES was not a smooth transition. Chinese government blocked the
transition. There were a few months where NTES was not allowed to operate WOW.
Therefore, there were significant player lose at that time.
Only until 2Q2010 did NTES
had a full quarter to operate WOW. The gaming revenue from 3Q09 is 113.6M. The
gaming revenue from 2Q10 is 174.1M. The increase from 3Q09 to 2010 is
174.1-113.6 = 60.5M. But the increase is not just from WOW alone. Both XYQ and
XY2 were still growing. In addition, TX2 started operation on 9/20/2009. Thus,
the most likely case is WOW get about 40M during the 2Q10.
But by 3Q10, the 2nd
expansion pact for WOW was released in China. By all indications, there were no
major increase. Thus, NTES probably get 45M to 50M per quarter for the next few
quarters. WOW's 3rd expansion pact was released in late 2Q11. NTES probably get
55M during the 2Q11.
But starting the 3rd
expansion pact, the increase from an expansion pact only last for less than 1
quarter. Starting 3Q11, and virtually every earning conference after that, NTES
announced that performance of WOW is decreasing. According to the earning
conferences, WOW had been in a continual decline until 4Q12. By the 3rd Q 2012,
WOW had probably decreased down to 40M per quarter. 4Q12 is when WOW's 4th
expansion pact were released. Because the 4th expansion pact's main them is
Panda (heavily Chinese theme). NTES got a big jump. I estimate NTES got 50M
from WOW in 4Q12.
For other games (SC2 and
W3) in this category, they are not significant. I estimate they combine for 5M
in 4Q12.
The following table
compiled the gaming revenues for games in category 2:
4Q12 Revenue (in
Millions)
|
|
WOW
|
50
|
SC2 & W3
|
5
|
subtotal
|
55
|
----------------------------------------------------------------
Now, I will provide 4Q12
revenues for games in category 3. In this category, these are the in-house
developed item-based free-to-play games. Those are fundamentally different
games than those in category 1 and 2 time-based paying games. Thus, I can't use
the statistics of category 1 or 2 games and to extrapolate gaming revenues in
category 3 games.
For that, I have to use
games in other company. Luckily, there is one game that is very similar to all
the games in this category. Changyou.com Corp (ticker: CYOU) has a mega game
call TLBB. TLBB turns out to be very similar to NTES's free-to-play games.
CYOU operate many games
and it doesn't break out revenue by games. It currently have several games that
have significant revenue. But before 3Q2011, TLBB was basically the only game
of any significance for CYOU. Thus, I will use TLBB's revenue for 3Q11 as the
basis.
For 3Q11, CYOU's gaming
revenue is 115.8M. On average, for 3Q11, CYOU uses 350 game servers to support
its gamers.
For 4Q12, NTES uses the
following number of servers for the following games: it uses 102 servers for
TX3, it uses 81 servers for QN, it uses 65 servers for DT2, it uses 52 servers
for WH, it uses 31 servers for PK, it uses 21 servers for JL, it uses 20
servers for new FF, it uses 14 servers for ZH.
Finally, to extrapolate
the 4Q12 revenue for each NTES's game, I use CYOU's TLBB statistics as the
basis and uses the following calculation:
For TX3: its 4Q12 revenue
= (102/350)*115.8 = 34M
For QN: its 4Q12 revenue =
(81/350)*115.8 = 27M
For DT2: its 4Q12 revenue
= (65/350)*115.8 = 22M
For WH: its 4Q12 revenue =
(52/350)*115.8 = 17M
For PK: its 4Q12 revenue =
(31/350)*115.8 = 10M
For JL: its 4Q12 revenue =
(21/350)*115.8 = 6M
For new FF: its 4Q12
revenue = (20/350)*115.8 = 6M
For ZH: its 4Q12 revenue =
(14/350)*115.8 = 4M
The following table
compiled the gaming revenues for games in category 23:
4Q12 Revenue (in
Millions)
|
|
TX3
|
34
|
QN
|
27
|
DT2
|
22
|
WH
|
17
|
PK
|
10
|
JL
|
6
|
New FF
|
6
|
ZH
|
4
|
subtotal
|
126
|
Finally, note that for
CYOU's TLBB, its ARPU = 218 for 3Q2011. It improves to ARPU = 353 by 4Q2012.
Since ARPU is the Average Revenue Per active Users, TLBB's revenue improves by
353/218 = 162% in the next 5 quarters (from 4Q11 to 4Q12). Similarly, one would
expect games in this category has the potential to grow by 162% over the next 5
quarters. That was assuming the number of players don't increase. But since the
above games are very new, it is expected there will be significant players
population increase. Thus, NTES's category 3 games shall increase by more than
162% in the next 5 quarters.
-----------------------------------------------------------------------------------
Now, we combine all the
games in all three categories in the following table:
4Q12 Revenue (in
Millions)
|
|
XYQ
|
82
|
WOW
|
50
|
XY2
|
43
|
TX3
|
34
|
QN
|
27
|
DT2
|
22
|
WH
|
17
|
PK
|
10
|
XY3
|
8
|
JL
|
6
|
New FF
|
6
|
SC2 & W3
|
5
|
ZH
|
4
|
Others
|
3
|
subtotal
|
317
|
Now, we have the
approximate breakdown of all NTES's games.
I started out using three
widely different approaches to estimate the games in three categories. I didn't
uses the ranking and total gaming revenue to generate my estimate. But since
the game ranking and the total gaming revenue for 4Q12 is known, I can use them
as independent verification.
To make sure my estimation
is of high quality, I uses the ranking of the games (NTES announce the ranking
in some earning conference call) as well as total gaming revenue as ways to
confirm my estimation.
From my estimation, it
match the ranking of the game perfectly. In addition, the total gaming revenue
I estimated is differed from the actual gaming revenue by only 3M. I assigned a
new category as Others and allocate 3M for that to match that of the actual
gaming revenue.
From the above two
independent verifications (ranking and the total gaming revenue), my estimate
had proved to be very accurate.
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