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The purpose of this blog is for my personal use. It serves as my personal diary as I investigate Chinese internet/gaming companies for investment purpose. If you have any comments or disagreement, please give me feedbacks.
Showing posts with label Guild Wars. Show all posts
Showing posts with label Guild Wars. Show all posts

Tuesday, March 13, 2007

NCTY - Guild War

So far NCTY had not released its PCU number for Guilds War yet. For Netease, she has also not released the PCU number for TX2 yet.

Usually, if the number is anything like 120k or 200k, the companies would had eagerly publish the number to build publicity.

If you read my previous posts, I didn't expect TX2 to be extremely popular at the beginning, but I did expect Guilds War to be very popular considering the amount of marketing NCTY had done.

I am a little surprised that Guilds War doesn't seem to do as well as I thought it would. But this is of course just my speculation at this time. We won't know for sure until the companies published their PCU numbers.

At this point, NCTY had not announced whether Guilds War would be a free-to-play game or a paying game. Could this be the case for its not-so-wonderful performance?

Any way, Guilds War is going to release its final (third) expansion pact (Nightfall) on 3/16/2007. That might give it a kick.

see link: http://gw.the9.com/news/main/56632.shtml

For TX2, it is progressing well. Every week, there are vast amount of new contents being added. It is indicating that the Netease's game programmers are hard at work. But mostly, it indicates that the game is really still in development stage.

Wednesday, March 7, 2007

NCTY – Guild Wars

It is an interesting game that is more like Quake arena than most MMORPG games. It went to open beta today in China. By the way, this game was released in the rest of the world on April 26, 2005.

That’s right, you hear me, April 2005, Almost two years ago.The following is a good review of the game:

http://www.gamespot.com/pages/video_player/popup.php?sid=6123668&pid=914653

An in-game game play video:

http://www.gamespot.com/pages/video_player/popup.php?sid=6123665&pid=914653

I think it is a very innovative game. But I am not quite sure of its success in China. This game has a great technology in that it is able to use a single server (or actually a server consists of many computers). Therefore, it allows for truly massive multi-player playing. Instead of limit to a server of 5000 users, you are really playing in a world of millions of players.

If only TX2 has that kind of technology, imaging how wonderful will that be when doing castle seige.

But back to Guild Wars, by doing single server configuration, it severely limits players interactions. The RPG part of the game are limited to quests, it plays almost like if you are playing a single player game or a local area network game during the quest.

The calling card of this game is not the RPG part, but the guild warfare. Players form little guild and fight it out with other guilds from all over the world. But then, it will be very similar to Local area network game.

There are tons of pirate servers that allows players to play multiplayer version of starcraft or warcraft for free in China, hard to see why would players pay.

In the west, NCSoft doesn’t make money from Guild Wars from players paying monthly fee, but buying expansion pacts. There is no way they can do that because of the piracy. I don’t know how NCTY will monetize this game.

For an innovative game like this, I do expect a widely successful open beta. But it will be interesting to see how this game fares in China after commercial operation.

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