One can find part 3 here:
With the 50% players fee increase
for NTES's number 1 game (XYQ) and number 3 game (XY2), as well as XY3, one
would think it would have impact on the number of players playing the games.
At this important point
for NTES, this policy will either push NTES into two extremes, either super
growth or devastation. It all depends on how the players react to the new
policy.
Of course, the player hate the 50% increase in cost. The players also don't like the
presence of in-game items. If the players want to play item-based game, there
are hundreds of free games for them to choose. XYQ, XY2, and XY3 are time-based
paying games. Players are getting double hit, they have to pay to play the game
as time-based games, they also have to pay for the in-game items as item-based
games.
NTES is banking on that as
these games start to become social games, player will have a hard time leaving
these games because all their friends are playing in these games. Also, it is
the first time in 10 years NTES raised the gaming fee. Average Chinese had been
getting richer by a lot more than 50% in the past 10 years, the impact to their
disposable income is actually quite small.
To find out if the players
abandon the games or not, I will track the game server counts ( I had
documented the methodology of the game server counts in many of my previous
blogs). The following is the player statistics for XYQ:
Date
|
Date
|
Number of Players (in
thousands)
|
Comments
|
1/12/2013
|
Saturday
|
1420
|
|
1/19/2013
|
Saturday
|
1377
|
|
1/26/2013
|
Saturday
|
1395
|
|
2/2/2013
|
Saturday
|
1299
|
|
2/9/2013
|
Saturday
|
1153
|
New Year Eve
|
2/10/2013
|
Sunday
|
1170
|
50% fee increase, New
Year Holiday
|
2/11/2013
|
Monday
|
1047
|
Chinese New Year Holiday
|
2/12/2013
|
Tuesday
|
1046
|
Chinese New Year Holiday
|
2/13/2013
|
Wednesday
|
1068
|
Chinese New Year Holiday
|
2/16/2013
|
Saturday
|
Work date, server count
not recorded
|
As one can see, there is a
distinct decrease in the number of players playing XYQ. If we make 2/9/2013 as the
break point, and average the first four row and compare to the average the last
five row, we will have the following numbers:
Average number of XYQ players
BEFORE the 50% fee increase = 1373
Average number of XYQ
players AFTER the 50% fee increase = 1097
Thus, the decrease =
(1097-1373)/1373 = -20.1%
So, what does this mean?
It is hard to tell. First, it is pretty clear that there are players lost.
Also, Chinese New Year is slow season for gaming.
But what is clear is there
are no crashing of player base.
But it is still too early
to tell which way this goes. It could still go either way.
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