One can find my last NTES
related post here:
In part 1, I laid out the
bi-polar scenario that NTES could either re-accelerate and start to grow like a
new start-up ( with a growth > 50%) or could become devastated (cut the
company in half). All of that depends on how the players react to this new
policy.
Now, I will provide a
detailed description of the new policy.
For the detailed analysis of this policy, I will leave for a future blog
post.
Again, this policy is used
for all of NTES's in-house developed time-based paying games. One can break up
all NTES's games into three categories.
The first category is its
in-house developed time-based paying games. There are three games in this
category and they are XYQ, XY2, and XY3. XYQ is the number 1 game for NTES. XY2
is the number 3 game for NTES. XY3 is a relatively unimportant game for NTES.
The second category is
licensed time-based paying games. This includes WOW (World of Warcraft) and SC2
(Starcraft 2). In terms of revenue, WOW is the number 2 game for NTES. But it
had been losing players in the last couple of years. SC2 is not really
time-based. But it is not very popular and is not very important for NTES.
The third category is its
in-house developed item-based free-to-play games. There are about ten games in
this category. But four games are important. TX3 is the most technical advanced
in-house game for NTES and is most likely the number 4 game for NTES. QN is
also a very popular game is most likely the number 5 game for NTES. DTWS2 and
WH are new games developed in 2012 and are the games chiefly responsible for
the increase in revenue in the last quarter. They are the number 6 and 7 game
for NTES.
By the way, to get to the
web site for these games. Just type the initial for these games. Then follows
with .163.com. For example, to get to DTWS2, just use the web address:
dtws2.163.com
The games in the first
category probably represents 45% of NTES gaming revenue. The games in the
second category probably represents 25% of NTES gaming revenue. The games in
the third category probably represents 40% of NTES gaming revenue.
The games in the 1st
category are very old games (8 to 10 years old) and is not growing very much.
They are very stable because they became social games in that most players go
there to hang with their friends. The gaming fee policy change applies to games
in this category. Before the policy change, it was assumed that there will be
minimal revenue increase from this category (if any). But the new policy
changes everything. Now, we could potential get up to 50% increase in revenue from this category.
The games in the second
category is basically Blizzard/Activision's WOW. It had been losing players
badly in the last year. It is still a little too early to tell, but it seems to
have stabilized. WOW is starting to becoming old. It is not going to increase
player base. But it is not going to lose much player base either. It is
starting to becoming games in the 1st category. The current gaming fee increase
doesn't apply to WOW. But I have no doubt that if NTES is able to pass the fee
increase to the players for the games in the 1st category, WOW will be next.
The games in the 3rd
category are the jewels in NTES's eyes. These are new games (from a few months old to a couple of years old). They are still in the accelerated growth phase. In
addition, NTES have four major new games in development. After 2 to 3 years of
fruitless trial and error, NTES seems to had figured out how to generate major
new games. But games in this category will not be affected by the new gaming
fee increase. Because games in this category are item-based games, while the
gaming fee applies to time-based games.
OK, I guess I got carry
away with the general description of NTES games. I guess I will provide the
detailed description of the gaming fee increase in the next blog post.
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