One can find my last NTES
related post here:
It took me two blog posts
to finally get here. In this post, I will describes the new policy change in
detail. One can find the official policy change here:
The policy became
applicable on 2/10/2013. As of today (2/21/2013), I didn't find any news about
this in English. It amazes me how inefficient Wall Street can be some time.
These policy changes apply
to XYQ, XY2, and XY3.
Before the policy change,
players spend 0.4 RMB to play one hour of games. For example, if a player spend
4 RMB to buy a game card for XYQ, he could play XYQ for 10 hours.
The new policy change has
two major components. The first component is it increases the gaming fee by
50%. Now, to play 10 hours, a player has to spend 6 RMB (or 50% greater than 4
RMB).
The second component is it
introduced monthly playing card and yearly playing card for these games.
Let me go through the
monthly playing card. This monthly playing card is the most restrictive card I
have ever heard. It is nothing like that in the west. Typically, a monthly card
of other companies works like this: one pays a set monthly fee, then the player
can play as much as he wants within that month.
But that is not that way
at all for NTES. In this case, a player spend 60 RMB to buy a monthly card. For
that, he can play "exactly" 100 hours. What happens if he only play
60 hours within that month? Tough luck, time runs out and he loses 40 hours of
play time. What happens if he plays 110 hours within that month? The monthly
card would only cover the first 100 hours. That player would have to spend an
extra 6 RMB to buy the last 10 hours.
Why would anyone want to
buy the monthly card? Because for 60 RMB, one not just get 100 hours of play
time, one also get 200 "Jade".
For NTES investors, those
"Jade" represents another exciting form of future revenues. It
represents a new direction for NTES to uncover future revenues.
In China, there are two
form of games. One is item-based free-to-play games. In this type of games,
player plays for free. Game company makes money by players buy in-game items.
Another form of games is
the time-based paying game. For games like XYQ, XY2 and XY3, players spend
money to play the game. Those kind of games are not supposed to have in-game items.
But now, with the "Jade" as a new form of game currency, player can
buy many in-game items.
So far, NTES are starting
to form the in-game store. NTES is taking its time to slowly introduce more
in-game items. Most of these in-game items don't affect the player balance.
For the next few quarters,
XYQ and XY2 shall get a big revenue boost of 50% due to the fee increase alone.
After that, the revenue increase from the in-game items sales shall start to kick
in.
Finally, both policy
changes will not be popular with the players. Both changes are big risk big
reward moves by NTES. There are real chances that those moves can back fire.
But it is easy to monitor the player game server statistics to see if there are
major player defection. I will monitor them in the next few weeks/months to see
which way it goes.
But one would think it
would be feast or famine. Either most player tolerate it and NTES get super
high growth rate or player defection starts to catch on and NTES loses two of
its most important franchises.
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